AI Insights · Timothy · October 2022
Top 5 Waifu Games Performance in Argentina, Q3 2022
In Q3 2022, the top 5 waifu games in Argentina saw varied performance metrics across downloads, revenue, and active users. Here are the highlights from Sensor Tower's data.
In Q3 2022, the top 5 waifu games in Argentina demonstrated diverse performance trends across downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a detailed look into how these games fared in the market.
Honkai Impact 3rd
Throughout the quarter, Honkai Impact 3rd experienced fluctuations in weekly downloads, peaking at around 4.9K in mid-September. Weekly revenue showed significant variation, reaching a high of approximately $1.4K in early July and maintaining a notable peak of $1.3K in mid-September. The weekly active users saw a notable increase from 10.9K at the start of the quarter to a peak of 14.5K in mid-September before settling at around 9.3K by the end of September.
Azur Lane
Azur Lane's weekly revenue exhibited a steady trend, with a peak of about $1K in the last week of September. Despite minimal weekly downloads, the game's revenue remained relatively stable. Active user data was not available for most of the quarter.
Idle Huntress: Girl's Land
Idle Huntress: Girl's Land saw an initial spike in weekly downloads, reaching 1.2K in early July before tapering off to lower numbers towards the quarter's end. Weekly revenue peaked at $521 in early August but generally showed a declining trend thereafter. The number of weekly active users also saw a decline, starting from 826 in early July and dropping to 103 by the end of September.
Artery Gear: Fusion
Artery Gear: Fusion had a mixed performance with a peak of 676 weekly downloads at the end of June, gradually decreasing over the quarter. Weekly revenue showed a significant drop after an initial peak of $610 at the end of June, stabilizing at lower values with a slight increase towards the end of September. The weekly active users followed a downward trend from 849 at the end of June to 412 by the end of September.
KonoSuba: Fantastic Days
KonoSuba: Fantastic Days maintained consistent weekly downloads, averaging around 300 throughout the quarter. Weekly revenue peaked at $473 in late August, followed by a stable performance in the subsequent weeks. The game’s weekly active users remained relatively consistent, starting at 1.97K at the end of June and ending at 1.67K by the end of September.
For more detailed insights into these games and other app performance metrics, visit Sensor Tower.